Breakdowns
Shot #1
Tasks
Clean plate, Integrate smoke and CG hands.
Shot #2
Tasks
Key and prep plate. Integrate Matte paining. Integrate CG creature.
Shot #3
Tasks
Finalizing the shot by improving keying, deep fixes and grading CG creature.
Shot #4
Tasks
Look development artist on the energy fields in the sequence. Hero shot. Prep plate, integrating FX, reflections, light interaction.
Shot #5
Tasks
Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Heavy deeps comp.
Shot #6
Tasks
Green Screen shot keeping just Valkyrie and closer to her feet floor. Mighty Thor character taken from a different plate. Everything else is CG integration with some comp blood setups on floor.
Shot #7
Tasks
Green Screen shot keeping just Valkyrie, Thor and Mighty Thor. Mayan god in BG is comp integration from a different plate. Mighty Thor cape, hammer and helmet is CG. I did the comp look dev for the sequence on this hammer breaking fxs.
Shot #8
Tasks
Look dev artist on this sequence for this CG character. Integrating CG creature and create atmos volumetrics in nuke.
Shot #9
Tasks
Full CG shot. Except SR comp element integration of drops mist. Integration with CG elements of sea, boat and wake. Heavy deeps comp.
Shot #10
Tasks
Integrating Jupiter dmp and CG spaceship. Shield animation with comp setup and wormhole done in nuke with point render plugin. Look dev artist for wormhole.
Shot #11
Tasks
Integrating Jupiter dmp. Wormhole done in nuke with point render plugin. Look dev artist for wormhole in sequence.
Shot #12
Tasks
Key windows and doors. Add Matte painting and CG creatures. Prep plate cage and suitcase. Integrate everything.
Shot #13
Tasks
Integrate sky dmp, plate elements and CG boats on this FG key.
Shot #14
Tasks
Integrate Matte Painting with CG characters. Atmos done in nuke as sac dragging FX.
Shot #15
Tasks
Look dev artist on this sequence for this CG character. Integrating CG creature and CG ball pit. Worked with deeps.
Shot #16
Tasks
Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Heavy deeps comp.
Shot #17
Tasks
Look development artist on this sequence. Develop windows with a strong comp setup. Integrate FX and Light elements. Key plate and integrate a motes particle setup.
Shot #18
Tasks
Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Generate Omni city from adjacent shots and comp elements for integration. Heavy deeps comp.
Shot #19
Tasks
Integrate sky dmp, plate elements and CG boats on this FG key.
Shot #20
Tasks
FG Key. Integrating Jupiter dmp . Wormhole developed in nuke with point render plugin. Look dev artist for wormhole.
Shot #21
Tasks
Create a particle system to enhance the sparks in the shot. Add eyes effect and 2d blast.
Shot #22
Tasks
Key plate and integrate CG elevator and CG BG. Match reflections for continuity.
Shot #23
Tasks
Make Ben Affleck fitter by adjusting neck and face structure using smartvectors and grading techniques.
Shot #24
Tasks
Make a drunk effect while mixing several plates into one.
Shot #25
Tasks
Key plate and add CG elevator BG. Match reflections for continuity.
Shot #26
Tasks
Roto FG. Integrate FX with environment and main character.
Shot #27
Tasks
Full CG shot. Integrate sky dmp with sea, boats, wake and whirlpool. Heavy deeps comp.