Manuel Feria

Compositor

Breakdowns


Shot #1

01_BABYSITTER

Tasks

Clean plate, Integrate smoke and CG hands.

Shot #2

02_FB

Tasks

Key and prep plate. Integrate Matte paining. Integrate CG creature.

Shot #3

03_FATHOM

Tasks

Finalizing the shot by improving keying, deep fixes and grading CG creature.

Shot #4

04_GP2

Tasks

Look development artist on the energy fields in the sequence. Hero shot. Prep plate, integrating FX, reflections, light interaction.

Shot #5

05_TBS

Tasks

Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Heavy deeps comp.

Shot #6

06_TBS

Tasks

Green Screen shot keeping just Valkyrie and closer to her feet floor. Mighty Thor character taken from a different plate. Everything else is CG integration with some comp blood setups on floor.

Shot #7

07_TBS

Tasks

Green Screen shot keeping just Valkyrie, Thor and Mighty Thor. Mayan god in BG is comp integration from a different plate. Mighty Thor cape, hammer and helmet is CG. I did the comp look dev for the sequence on this hammer breaking fxs.

Shot #8

08_BABYSITTER

Tasks

Look dev artist on this sequence for this CG character. Integrating CG creature and create atmos volumetrics in nuke.

Shot #9

09_1899

Tasks

Full CG shot. Except SR comp element integration of drops mist. Integration with CG elements of sea, boat and wake. Heavy deeps comp.

Shot #10

10_HCM

Tasks

Paint out chars on scene. Add medical screens and integrate CG chars. Look dev Rocket saliva on sequence.

Shot #11

11_FB

Tasks

Key windows and doors. Add Matte painting and CG creatures. Prep plate cage and suitcase. Integrate everything.

Shot #12

12_BABYSITTER

Tasks

Integrate Matte Painting with CG characters. Atmos done in nuke as sac dragging FX.

Shot #13

13_BABYSITTER

Tasks

Look dev artist on this sequence for this CG character. Integrating CG creature and CG ball pit. Worked with deeps.

Shot #14

14_TBS

Tasks

Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Heavy deeps comp.

Shot #15

15_TBS

Tasks

Look development artist on this sequence. Develop windows with a strong comp setup. Integrate FX and Light elements. Key plate and integrate a motes particle setup.

Shot #16

16_TBS

Tasks

Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Generate Omni city from adjacent shots and comp elements for integration. Heavy deeps comp.

Shot #17

17_AL2

Tasks

FG Key. Integrating Jupiter dmp . Wormhole developed in nuke with point render plugin. Look dev artist for wormhole.

Shot #18

18_HRG

Tasks

Add 2d elements for breath. Integrate FX and CG bag freezing effect. Add frozen lens texture.

Shot #19

19_HRG

Tasks

Paint out markers and dummy from plate. Integrate 2d elements for snow and smoke. Integrate FX and CG plane and monster.

Shot #20

20_HCM

Tasks

Integrate CG char and mantis antennas. Add 2d eyes setup to Nebula, Mantis and Drak. Sequence look dev artist for eyes and Groot look.

Shot #21

21_ABR

Tasks

Key plate and add CG elevator BG. Match reflections for continuity.

Shot #22

22_HRG

Tasks

Key plate and integrate CG/DMP mountains. Add 2d breath elements and light pillar setup. Look dev sequence look.

Shot #23

23_THEBOYS

Tasks

Create a particle system to enhance the sparks in the shot. Add eyes effect and 2d blast.

Shot #24

24_ABR

Tasks

Key plate and integrate CG elevator and CG BG. Match reflections for continuity.

Shot #25

25_HCM

Tasks

Paint out Groot ref from plate. Integrate CG character and set up plate guns in deep to integrate the hold.

Shot #26

26_1899

Tasks

Full CG shot. Integrate sky dmp with sea, boats, wake and whirlpool. Heavy deeps comp.