Breakdowns
Shot #1

Tasks
Look dev shot for this sequence. Worked with a heavy deeps script to set the hue, brightness and depth layers on this sequence.
Shot #2

Tasks
Prep plate, integrate female char element plate to plate’s lighting. Integrate cg face with plate’s body. Integrate FX and reflection. Set extension.
Shot #3

Tasks
Set extension. Add nuke particle dust motes. Cg integration. Heavy deeps comps
Shot #4

Tasks
Full CG shot. Integrate sky dmp with sea, boats, wake and whirlpool. Heavy deeps comp.
Shot #5

Tasks
Full CG shot. Look dev artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements.
Shot #6

Tasks
Plate prep and treatment. Key. Extend environment. CG integration. Generate CG shadows pass and integrate them with plate. Lood dev shot for this angle.
Shot #7

Tasks
Prep plate, key, integrate Matte Paining. Integrate CG creature.
Shot #8

Tasks
Look dev shot for this sequence. CG integration. Key
Shot #9

Tasks
Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Heavy deeps comp.
Shot #10

Tasks
Green Screen shot keeping just Valkyrie, Thor and Mighty Thor. Mayan god in BG is comp integration from a different plate. Mighty Thor cape, hammer and helmet is CG. I did the comp look dev for the sequence on this hammer breaking fxs.
Shot #11

Tasks
Green Screen shot keeping just Valkyrie and closer to her feet floor. Mighty Thor character taken from a different plate. Everything else is CG integration with some comp blood setups on floor.
Shot #12

Tasks
Look dev shot for sky look and CG creature look. Intensive deeps work for gun/plate hands and CG hands. Also on environment.
Shot #13

Tasks
Look development artist on this sequence. Develop windows with a strong comp setup. Integrate FX and Light elements. Key plate and integrate a motes particle setup.
Shot #14

Tasks
Set extension. Integrate CG and environment matching sequence hero shot done by me. Add muzzle flash/smoke.
Shot #15

Tasks
Look dev artist on this sequence for this CG character. Integrating CG creature and create atmos volumetrics in nuke.
Shot #16

Tasks
Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Generate Omni city from adjacent shots and comp elements for integration. Heavy deeps comp.
Shot #17

Tasks
Full CG shot matching my hero shot on the sequence.
Shot #18

Tasks
Paint out markers and dummy from plate. Integrate 2d elements for snow and smoke. Integrate FX, CG plane and monster.
Shot #19

Tasks
Full CG shot. Integrate environment and Fx to create a yellow fog forest at the bottom with a hopeful escape at the top.
Shot #20

Tasks
Integrate CG char and mantis antennas. Add 2d eyes setup to Nebula, Mantis and Drax. Sequence look dev artist for eyes and Groot look.
Shot #21

Tasks
Look development artist on the energy fields in the sequence. Hero shot. Prep plate, integrating FX, reflections, light interaction.
Shot #22

Tasks
Prep plate. Set extension. CG integration of the 2 bears characters.
Shot #23

Tasks
Paint out chars on scene. Add medical screens and integrate CG chars. Look dev Rocket saliva on sequence.
Shot #24

Tasks
Look dev artist on sequence. Working closely with lighters and sups to achieve a look on bears and wall mural.