Manuel Feria

Compositor

Breakdowns


Shot #1

01_BKB

Tasks

Look dev shot for this sequence. Worked with a heavy deeps script to set the hue, brightness and depth layers on this sequence.

Shot #2

02_TDW

Tasks

Prep plate, integrate female char element plate to plate’s lighting. Integrate cg face with plate’s body. Integrate FX and reflection. Set extension.

Shot #3

03_PERU

Tasks

Set extension. Add nuke particle dust motes. Cg integration. Heavy deeps comps

Shot #4

04_1899

Tasks

Full CG shot. Integrate sky dmp with sea, boats, wake and whirlpool. Heavy deeps comp.

Shot #5

05_TBS

Tasks

Full CG shot. Look dev artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements.

Shot #6

06_PERU

Tasks

Plate prep and treatment. Key. Extend environment. CG integration. Generate CG shadows pass and integrate them with plate. Lood dev shot for this angle.

Shot #7

07_FB

Tasks

Prep plate, key, integrate Matte Paining. Integrate CG creature.

Shot #8

08_BKB

Tasks

Look dev shot for this sequence. CG integration. Key

Shot #9

09_TBS

Tasks

Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Heavy deeps comp.

Shot #10

10_TBS

Tasks

Green Screen shot keeping just Valkyrie, Thor and Mighty Thor. Mayan god in BG is comp integration from a different plate. Mighty Thor cape, hammer and helmet is CG. I did the comp look dev for the sequence on this hammer breaking fxs.

Shot #11

11_TBS

Tasks

Green Screen shot keeping just Valkyrie and closer to her feet floor. Mighty Thor character taken from a different plate. Everything else is CG integration with some comp blood setups on floor.

Shot #12

12_BKB

Tasks

Look dev shot for sky look and CG creature look. Intensive deeps work for gun/plate hands and CG hands. Also on environment.

Shot #13

13_TBS

Tasks

Look development artist on this sequence. Develop windows with a strong comp setup. Integrate FX and Light elements. Key plate and integrate a motes particle setup.

Shot #14

14_BKB

Tasks

Set extension. Integrate CG and environment matching sequence hero shot done by me. Add muzzle flash/smoke.

Shot #15

15_BABYSITTER

Tasks

Look dev artist on this sequence for this CG character. Integrating CG creature and create atmos volumetrics in nuke.

Shot #16

16_TBS

Tasks

Full CG shot. Look development artist on this sequence. Develop windows, bifrost and bifrost beam look with a strong comp setup. Integrate FX and Light elements. Generate Omni city from adjacent shots and comp elements for integration. Heavy deeps comp.

Shot #17

17_BKB

Tasks

Full CG shot matching my hero shot on the sequence.

Shot #18

18_HRG

Tasks

Paint out markers and dummy from plate. Integrate 2d elements for snow and smoke. Integrate FX, CG plane and monster.

Shot #19

19_BKB

Tasks

Full CG shot. Integrate environment and Fx to create a yellow fog forest at the bottom with a hopeful escape at the top.

Shot #20

20_HCM

Tasks

Integrate CG char and mantis antennas. Add 2d eyes setup to Nebula, Mantis and Drax. Sequence look dev artist for eyes and Groot look.

Shot #21

21_GP2

Tasks

Look development artist on the energy fields in the sequence. Hero shot. Prep plate, integrating FX, reflections, light interaction.

Shot #22

22_PERU

Tasks

Prep plate. Set extension. CG integration of the 2 bears characters.

Shot #23

23_HCM

Tasks

Paint out chars on scene. Add medical screens and integrate CG chars. Look dev Rocket saliva on sequence.

Shot #24

24_PERU

Tasks

Look dev artist on sequence. Working closely with lighters and sups to achieve a look on bears and wall mural.